Developing games was my passion for quite a long time, but I did not manage to finish any of them except during the Ludum Dare competitions. I might participate in such competitions in the future, but I do not really see myself making games anymore.
Money Over Time – A Unity game that I made during Ludum Dare 40. The theme was “The more you have, the worse it is”. It is my first 3D game during Ludum Dare, along with music and nice visuals.
Nukaland – The first game that I made for Ludum Dare, developed from scratch in Java using LWJGL;
Ghostshifter – The second game I ever developed; created during 48 hours for Ludum Dare, using the DM8 engine.
Runberjack – A group semester project that was developed in Unity3D, that also involved the Genetic Algorithm Framework that I created. The game itself is an infinite dungeon where enemies randomly spawn, adjusting the way they shoot at you based on the way you move.